USING DIGITAL TECHNOLOGIES TO INCREASE LEARNING EFFICIENCY WITH THE HELP OF GRAPHIC ORGANIZERS
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The article analyzes the possibilities of using the “Fish Skeleton” graphic organizer in the educational process, in particular, in studying the topic of vocabulary in 10th grade textbooks on the subject of native language. The use of graphic organizers serves to develop students' critical and systematic thinking, and increase the effectiveness of visually memorizing theoretical knowledge. The article provides practical recommendations on creating graphic organizers using software such as “MindOnMap”, “Wondershare EdrawMind” and “EdrawMax”. It also highlights the importance of developing digital skills in students and creating an interactive environment.
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References
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