SPECIFIC FEATURES OF USING GAMICIFICATION IN LITERARY EDUCATION
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Abstract
This article discusses the issues of developing students' life skills in the process of literary education using gamification. In particular, it focuses on aspects such as setting goals and achieving them in various forms and content, ensuring students' striving for results, establishing relationships, attempts to overcome various difficulties, and the compatibility of gamification with educational goals. The advantages of organizing literary presentations in the interactive program AhaSlides are highlighted.
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