METHODS OF USING INTERACTIVE GAMES THAT DEVELOP THINKING IN EDUCATIONAL LESSONS
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Abstract
The article discusses effective methods for using interactive games to develop students' thinking in educational lessons. The study analyzes the psychological and pedagogical foundations of game educational technologies, their impact on students' creativity, logical thinking, and independent decision-making skills. Also, types of interactive games that are relevant to the content of educational science - role-playing games, problem situations, "brainstorming", "chain of ideas", "small group competitions" - are considered on the basis of practical examples. The article substantiates the role of interactive games in forming social activity, a culture of cooperation, and positive relationships in students. The results of the study show that correctly selected game technologies turn the educational process into an interesting, effective, and motivating environment, and also serve as an important factor in developing students' thinking.
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