THE ROLE OF GAMIFICATION IN LEARNING

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Alikulov Saidbek Dilmurod oglu

Abstract

Ushbu maqolada ta’lim tizimiga gamifikatsiyaning kirib kelishi orqali o‘quvchilarni
ta’lim olishini osonlashtirish, ya’ni aniqrog‘i ta’lim sohasini o‘yinlashtirish orqali yoshlarni o‘qishga
bo‘lgan qiziqishini oshirish, bilim, ko‘nikma, qobiliyatlarini yuzaga keltirish maqsad qilib olingan hamda
ta’lim olishda an'anaviy usullarga nisbatan ta'lim natijalarini sezilarli darajada yaxshilaydi. O‘quv
jarayonida o‘yinlar orqali faol ishtirok etish axborotni eslab qolish, tanqidiy fikrlash va muammolarni hal
qilish ko‘nikmalarini oshiradi. Shu qatori ta’limni o‘yinlashtirishda ko‘zlangan maqsadlarni olimlarning
qarashlari orqali va turli xil o‘yinlarni misol keltirib yoritilib berilgan 

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How to Cite

Alikulov Saidbek Dilmurod oglu. (2025). THE ROLE OF GAMIFICATION IN LEARNING. Partner Conferences of the International Scientific Journal Research Focus, 1(1), 821-824. https://doi.org/10.66073/ReFocus-Conf/517

References

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