THE IMPACT OF GAMIFIED INSTRUCTION ON MOTIVATION AND ORAL COMMUNICATION SKILLS IN EFL CONTEXTS
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Abstract
Gamification is increasingly being used in English language teaching as a way to make learning more engaging, especially for non-philological students who often struggle with low motivation and limited participation in speaking activities. This study explores how gamified instruction can influence students’ motivation and oral communication skills in an English as a Foreign Language (EFL) context. Drawing on both international research and recent Uzbek studies, the paper positions gamification as a practical and learner-centered approach to addressing common challenges in language classrooms. A mixed-method research design was adopted, involving undergraduate students divided into experimental and control groups. While the control group followed traditional teaching methods, the experimental group participated in gamified lessons that included elements such as points, competition, role-play tasks, and interactive digital tools.
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